| AddressFile | Path to file which stores the receivers logical addresses. This file is generated by FrameRouter or SmartSync |
| FrameStackSize | Max. number of frames which can be buffered before they are handled by an PlugIn |
| HotKey | Code of key which opens FrameRouterīs dialog |
| PlugInTimeoutMS | Timeout in milliseconds before a not responding PlugIn is assumed to be dead |
| MulticastPort | IP Port to listen on for multicast frames |
| ReceiveBufferSize | Size in bytes of the network adapterīs receive buffer |
| MulticastAddr | Multicast address to listen on for multicast frames |
| ReceiveInterfaceAddr | IP address of the network adapter over which the multicast frames are expected. If the field is empty, the default adapter is used |
| Net | DS2000 net number |
| PhysicalAddr | Physical receive ID of a client. This entry is encrypted and generated during setup. Since this key contains the network adapterīs MAC address, it becomes invalid, if the adapter |
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| StartupDelayS | Time in seconds, which is waited after application start and execution |
| UpdateTrn | Software update number, which changes, when the sender sends a new software version. Set this value to 0 to cause a software reinstallation |
| DialupBackchannel | 1 if this client uses a dialup backchannel. Otherwise a connect is tried without calling RAS |
| Dialup User | User name for dialup backchannel |
| Dialup Pwd | Password for dialup backchannel |
| Dialup Phone | Phone number for dialup backchannel |
| Copy Update Files | 1 if a received update has to be copied, after reboot |
| Global Transaction | Each frame has an transaction number. This filed contains the transaction number of the last send frame |
| Idle Send Time | Time in seconds, before multiplexer stops sending system frames, when now job is available |
| Net ID | DS2000 net number |
| Update Transaction | Transaction number which has to be increased after each software update |
| Update Path | Path for finding the software for the client systems. |
| Backchannel IP Addr | IP address of net adapter which handles backchannel connects |
| Backchannel Confirm Port | Port to wait for confirm telegramms |
| Backchannel Confirm Retries | Number of connect retries for sending a configm telegramm |
| Backchannel Confirm Spread [sec] | Time in seconds over which confirm telegramms are spread. This helps to protect from a high number of simultanious connects |
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| Backchannel Request Port | Port to wait for request telegramms |
| Run PrepareToSend internal | 1 if multiplexer shall run a PrepareToSend-Thread |
| Service Interval Adressing | Interval in seconds for sending addressing table to receivers |
| Service Interval Slotlist | Interval in seconds for sending the slotlist to receivers |
| Service Interval BC-Settings | Interval in seconds for sending the backchannel settings to receivers |
| Service Interval Softw.-Update | Interval in seconds for sending the client software to receivers |
| Encrypt Frames | 1 if frames have to be encrypted before transmission |
| ExtraHeader | Number of bytes which are added to the netto size of a frame during bandwidth calculations. This could be the TCP-Header, etc. |
| Max. Frame Len | Max. netto frame length |
| Max. Bandwidth | Max. brutto bandwidth in bits per second |
| Type | Type of send interface (0=Multicast, 1=TCP) |
| Multicast IP Addr | Multicast address, the frames are send to |
| Multicast IP Port | Multicast port, the frames are send to |
| Multicast TTL | Time to live of a multicast frame. Each Router decrements a frames TTL when it passes. When TTL is 0, the frame is deleted by the router |
| Registration IP Addr | IP address of adapter which accepts registration connects |
| Registration IP Port | port to wait for registration connects |
| SendInterface IP Addr | IP address of the net adapter used for sending |
| StackSize | Number of frames which are calculated as send buffer. Small values cause a unstable bandwidth. High values cause delays in live streams |
| Dialup User | User name for dialup |
| Dialup Phone | Phone number for dialup |
| Dialup Pwd | Password for dialup |
| Dialup2 User | User name for dialup on line 2 |
| Dialup2 Phone | Phone number for dialup on line 2 |
| Dialup Pwd | Password for dialup on line 2 |
| Ping | IP address to ping to, before sending of frames is started |
| Ping Retries | Number of ping retries |
| Ping Timout MSec | Timout in milliseconds for a ping |
| Audio Buffer Size | Size of audio buffers in bytes. Small values can cause audio jitter. High values can cause delays |
| Delete After Days | If a content file is older than this value, it will be deleted by the player |
| FrameRate [Hz] | Flipping rate in Hz. High values cause better rendering quality but also higher CPU usage |
| Logging Path | Path to write log files to. Leave this value empty to stop the player writing log files |
| HollyStart | Path to Adjust32.exe. It will be started before rendering, to init. the hollywood plus. Leave this field empty, if no hollywood plus is used |
| Opening Times File | Path to a .xml file, which contains the opening times for each receiver |
| Overlay | 1 if the player shall generate a overlay surface with screen dimensions. This value should be 0 and is reserved for future use |
| Playlist | Path to default playlist, which is loaded, if a command line argument is missing |
| Preroll Frames | Number of frames which a used as rendering buffer. Higher values cause less jitter but higher graphics memory usage. |
| Startup Delay [s] | Time in seconds between application start and rendering start |
| Width | Width of the screen in pixel. If this value is 0, the current set resolution is used |
| Height | Height of the screen in pixel. If this value is 0, the current set resolution is used |
| Color Bits | Color depth of the display in bits. If this value is 0, the current set color depth is used |
| Startup Count | This value is incremented by the player during startup and decremented during shutdown. If this value is above 4 during startup, the watchdog will not be activated (=bootlo |
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| SetupFlipMS | Time in milliseconds, before the vertical sync, at which a flip will be setup. A high value increases rendering quality but also CPU usage |